Magic Gladiator - MU REALM
Magic Gladiator
All classes
Hybrid: sword skills and Wizard spells on one character.
Magic Gladiator → Duel Master
The Magic Gladiator uses both Knight sword skills and most Wizard spells, so you can build him as a sword fighter or as a spell caster. He gets 7 points per level and goes to his third class without a second one. His first hit after a pause can do several times normal damage.
- Starting Strength
- 26
- Starting Agility
- 26
- Starting Vitality
- 26
- Starting Energy
- 26
- Points per level
- 7
- Opens
- Create once any character on the account has reached level 150 (no reset needed).
What every stat does
- Strength: Physical damage (Strength / 6 to Strength / 4), 90% into combo, First Strike (Strength / 175 %) and gear requirements.
- Agility: Attack speed (Agility / 15), cast speed (Agility / 20), defense (Agility / 8), defense rate and PvP attack rate (Agility x 4).
- Vitality: 2 HP per point and 2 SD per point.
- Energy: Adds to physical damage (Energy / 12 to Energy / 8), main wizardry stat (Energy / 9 to Energy / 4), 2 Mana per point, 90% into combo and First Strike (Energy / 75 %).
Builds
Strength Gladiator (sword)
Most points in Strength, a good share in Energy (it also adds physical damage), Agility for speed, some Vitality.
Sword skills (200%), Power Slash and Fire Slash, strong First Strike and combo.
Energy Gladiator (staff)
Most points in Energy, Agility for cast speed, Strength for gear.
Wizard spells with Energy / 9 to Energy / 4 wizardry plus Mana; two staves with the same wizardry % add 17%; combo with Mana Rays as the second skill favors Energy.
Formulas
Exactly how the server works it out. Every division rounds down.
Physical damage (min / max)
Strength / 6 + Energy / 12 to Strength / 4 + Energy / 8, plus weapon damage
Wizardry damage (min / max)
min = Energy / 9 + Mana / 50; max = Energy / 4 + Mana / 40 (Mana from Level and Energy plus buffs, item +Mana options do not count). Then + spell damage and staff wizardry %; a staff in each hand with the same wizardry % adds 17%.
Skill damage %
sword skills (Falling Slash, Lunge, Uppercut, Cyclone, Slash, Twisting Slash, Power Slash, Fire Slash, Spiral Slash, Impale on a mount) hit for 200%
Attack speed / magic speed
physical = Agility / 15, magic = Agility / 20, each x 0.862, then + weapon, gloves and pendant speed; capped at 799
Attack rate (PvM)
Level x 5 + Agility x 3 / 2 + Strength / 4. Hit chance on a monster = 1 - monster defense rate / your attack rate. If your rate is below the monster's, only 5 swings in 100 land and they do 30% damage.
Attack rate (PvP)
Agility x 4. Hit chance % = 100 x yourRate / (yourRate + targetDefenseRatePvP); the level gap between the two does not change it
Defense
Agility / 8 + armor defense. A player's Defense blocks half its value from every hit taken.
Defense rate (PvM)
Agility / 3 + item defense rate; +10% with a full matching set (4 parts, no helm needed)
Defense rate (PvP)
Level x 2 + Agility / 4
HP
58 + (Level - 1) + Vitality x 2
Mana
8 + (Level - 1) + Energy x 2
AG
Strength x 0.2 + Agility x 0.25 + Vitality x 0.3 + Energy x 0.15
SD
(Strength x 100 + Agility x 100 + Vitality x 200 + Energy x 170) / 100 + Level x Level / 30 + Defense / 2
First Strike
if you were not hit and did not use First Strike for 10 seconds, the next hit does (Strength / 175 + Energy / 75) % damage, at least 125% and at most 700%; killing a player readies it at once
Fire Slash debuff
target defense -30% for 30 seconds, on every hit, monsters too
32K bonus
only when Strength, Agility, Vitality and Energy are all 32767: defense + free points / 3, HP + free points x 3, physical damage + free points / 6 to free points / 3
Combo
+ 90% Strength + 90% Energy + 3% max HP + 35% max Mana; with Mana Rays as the second skill: + 50% Strength + 120% Energy + 1% max HP + 60% max Mana. Combo hit = double damage plus the bonus above; +7% for each debuff on the target (Ice, Poison, Ice Arrow, Fire Slash) and +1% per 50 Set Bonus. The second and third skill must follow within 6 seconds.
Key skills
Twisting Slash
no Energy or level
Spin attack, 200%.
Fire Slash
no Energy or level
Sword hit that lowers the target's defense.
Power Slash
comes with certain swords (for example Thunder Blade, Rune Blade)
Wide frontal sword wave, 200%.
Evil Spirit
Energy 220 / level 50
Wizard area spell.
Hellfire
Energy 260 / level 60
Ring of fire around you.
Aqua Beam
Energy 345 / level 74
Long line beam.
Inferno
Energy 724 / level 88
Strong area burst.
Gigantic Storm
Energy 1058 / level 220
Large area storm spell.
Good to know
- Spiral Slash and Mana Rays are given automatically.
- No second class: the Magic Gladiator goes straight to Duel Master at Apostle Devin.
- Magic Gladiators wear no helm; a matching set counts as full from 4 parts.
- Magic Gladiators deal 110% to Dark Knights; Dark Lords deal 90% to Magic Gladiators.
- Level up gives 7 points, +1 more per level above 220 after Marlon's quest.
- Combo opens with the third class (Duel Master).
- Every division rounds down on its own.