Fairy Elf - MU REALM
Fairy Elf
All classes
Archer or support: bow damage from range, or the best party buffs in the game.
Fairy Elf → Muse Elf → High Elf
The Elf either shoots from range with a bow or crossbow, or stays back and powers up the whole party with Greater Damage, Greater Defense and Heal. Agility drives the bow, Energy and max Mana drive the buffs. Arrows never run out here.
- Starting Strength
- 22
- Starting Agility
- 25
- Starting Vitality
- 20
- Starting Energy
- 15
- Points per level
- 5
What every stat does
- Strength: Bow damage (Strength / 14 to Strength / 8), PvP attack rate (Strength x 1.5) and gear requirements.
- Agility: Main bow damage (Agility / 7 to Agility / 4), attack speed (Agility / 50), defense (Agility / 10), defense rate and PvP attack rate (Agility x 2).
- Vitality: 2 HP per point.
- Energy: 1.5 Mana per point and the power of every buff: Greater Damage, Greater Defense and Heal all scale with Energy and max Mana.
Builds
Agility Elf (bow)
Most points in Agility, Strength to wear bows and add damage, some Vitality, Energy only for the basic buffs.
Fast ranged damage for hunting and PvP.
Energy Elf (support)
Most points in Energy, Vitality to stay alive, Agility and Strength only for gear.
Big Greater Damage, Greater Defense and Heal for the party; Greater Damage also gives the Ragefull Strikes combo bonus.
Formulas
Exactly how the server works it out. Every division rounds down.
Physical damage (min / max)
with a bow or crossbow: Strength / 14 + Agility / 7 to Strength / 8 + Agility / 4; without one: (Strength + Agility) / 7 to (Strength + Agility) / 4; plus weapon damage, and arrows or bolts add 1% to the minimum and to the maximum for every level they have
Skill damage %
Ice Arrow, Penetration and Starfall hit for 200%
Attack speed / magic speed
both = Agility / 50 x 0.862, then + weapon, gloves and pendant speed; capped at 799
Attack rate (PvM)
Level x 5 + Agility x 3 / 2 + Strength / 4. Hit chance on a monster = 1 - monster defense rate / your attack rate. If your rate is below the monster's, only 5 swings in 100 land and they do 30% damage.
Attack rate (PvP)
Agility x 2 + Strength x 3 / 2. Hit chance % = 100 x yourRate / (yourRate + targetDefenseRatePvP); the level gap between the two does not change it
Defense
Agility / 10 + armor defense. A player's Defense blocks half its value from every hit taken.
Defense rate (PvM)
Agility / 4 + item defense rate; +10% with a full matching armor set
Defense rate (PvP)
Level x 2 + Agility / 10
HP
40 + (Level - 1) + Vitality x 2
Mana
6 + (Level + Energy) x 1.5
AG
Strength x 0.3 + Agility x 0.2 + Vitality x 0.3 + Energy x 0.2
SD
(Strength x 100 + Agility x 135 + Vitality x 120 + Energy x 145) / 100 + Level x Level / 30 + Defense / 2
Greater Damage
+(Energy / 21 + max Mana / 15) damage to physical and wizardry for 120 seconds, party in range. Receiver gets: Elf 100%, Dark Wizard 80%, Magic Gladiator 75%, Dark Knight 70%, Dark Lord 70%, summons 300%. An elf wand's Buff Power % is added on top.
Greater Defense
+(Energy / 24 + max Mana / 18) defense for 120 seconds, party in range; 100% for every class, summons 300%; wand Buff Power % on top
Heal
restores Energy / 15 + max Mana / 9 HP
Ragefull Strikes
comes with Greater Damage: + max Mana / 10 combo damage for 60 seconds (Elf's Mana at cast time)
Combo
+ 25% Strength + 25% Agility + 35% Energy + 350% defense rate. Combo hit = double damage plus the bonus above; +7% for each debuff on the target (Ice, Poison, Ice Arrow, Fire Slash) and +1% per 50 Set Bonus. The second and third skill must follow within 6 seconds.
Key skills
Heal
Energy 52 / level 8
Heals one target.
Greater Defense
Energy 72 / level 13
Party defense buff.
Greater Damage
Energy 92 / level 18
Party damage buff, plus Ragefull Strikes.
Summon
Energy 30 and 1,000 Mana (Goblin) up to Energy 300 and 35,000 Mana (Soldier)
Summons a monster helper; it gets 300% of your buffs.
Triple Shot
comes with every bow and crossbow
Three arrows in a cone, the main hunting skill. Stops working from 800 attack speed, which is why speed caps at 799.
Penetration
level 130
Arrow that pierces a line of targets, 200% damage.
Ice Arrow
Muse Elf
Freezes the target, 200% damage.
Good to know
- Infinity Arrow does not exist on this server; arrows and bolts never run out.
- Starfall is given to every Elf automatically.
- Elves deal 120% damage to Dark Knights.
- Level up gives 5 points, +1 more per level above 220 after Marlon's quest.
- Combo opens with the third class (High Elf).
- Every division rounds down on its own.