Dark Knight - MU REALM
Dark Knight
All classes
Melee fighter: high HP, big skill hits and the party HP buff.
Dark Knight → Blade Knight → Blade Master
The Dark Knight walks into the pack and hits hard with sword skills. He has the most HP per Vitality point and Greater Fortitude (Swell Life) for the whole party. Strength gives raw damage while Energy multiplies every sword skill, so most Knights balance the two.
- Starting Strength
- 28
- Starting Agility
- 20
- Starting Vitality
- 25
- Starting Energy
- 10
- Points per level
- 5
What every stat does
- Strength: Main damage (Strength / 6 to Strength / 4), 90% of Strength goes into combo, attack rate and gear requirements.
- Agility: Attack speed (Agility / 15), defense (Agility / 6), defense rate and PvP attack rate (Agility x 4.5).
- Vitality: 3 HP per point, the best of all classes, and boosts Greater Fortitude (Vitality / 150 %).
- Energy: Skill damage % (200 + Energy / 10, no cap), 1 Mana and 1 AG per point, 30% of Energy goes into combo, Greater Fortitude length and strength.
Builds
Strength Knight
Most points in Strength, enough Agility for speed, the rest in Vitality; Energy only for the basics.
Steady high damage and lots of HP, simple to play and strong early.
Energy combo Knight
Strength and Energy close together, some Agility and Vitality.
Every sword skill is multiplied by 200 + Energy / 10 %, and combo adds 30% of Energy, so with high Energy the skill hits and combos grow fastest. Strong late and in PvP.
Formulas
Exactly how the server works it out. Every division rounds down.
Physical damage (min / max)
Strength / 6 to Strength / 4, plus weapon damage
Skill damage %
200 + Energy / 10 (no cap), on Falling Slash, Lunge, Uppercut, Cyclone, Slash, Twisting Slash, Death Stab, Rageful Blow, Crescent Moon Slash, Fire Breath and Impale (Impale only while riding a Horn of Unicorn, Horn of Dinorant or Fenrir)
Attack speed / magic speed
physical = Agility / 15, magic = Agility / 20, each x 0.862, then + weapon, gloves and pendant speed; capped at 799
Attack rate (PvM)
Level x 5 + Agility x 3 / 2 + Strength / 4. Hit chance on a monster = 1 - monster defense rate / your attack rate. If your rate is below the monster's, only 5 swings in 100 land and they do 30% damage.
Attack rate (PvP)
Agility x 9 / 2 (4.5 per point). Hit chance % = 100 x yourRate / (yourRate + targetDefenseRatePvP); the level gap between the two does not change it
Defense
Agility / 6 + armor defense. A player's Defense blocks half its value from every hit taken.
Defense rate (PvM)
Agility / 3 + item defense rate; +10% with a full matching armor set
Defense rate (PvP)
Level x 2 + Agility / 2
HP
35 + (Level - 1) x 2 + Vitality x 3
Mana
10 + (Level - 1) / 2 + Energy
AG
Strength x 0.15 + Agility x 0.2 + Vitality x 0.3 + Energy x 1.0
SD
(Strength x 90 + Agility x 170 + Vitality x 120 + Energy x 110) / 100 + Level x Level / 30 + Defense / 2
Greater Fortitude (Swell Life)
max HP +(Vitality / 150 + Energy / 300) %, no cap; lasts 60 + Energy / 10 seconds; the whole party in range
Combo
+ 90% Strength + 30% Energy + 2% max HP. Combo hit = double damage plus the bonus above; +7% for each debuff on the target (Ice, Poison, Ice Arrow, Fire Slash) and +1% per 50 Set Bonus. The second and third skill must follow within 6 seconds.
Key skills
Twisting Slash
no Energy or level
Spin attack around you, the main leveling skill.
Impale
level 28
Spear thrust; full skill % only while mounted.
Fire Breath
level 110 (Horn of Dinorant)
Comes with the Dinorant mount.
Greater Fortitude
level 120
Party max HP buff (Swell Life).
Death Stab
level 160, Blade Knight
Hard single target stab.
Rageful Blow
level 170, Blade Knight
Big area slam around you.
Good to know
- Falling Slash, Lunge, Uppercut, Cyclone and Slash come with the weapon you hold. Crescent Moon Slash is given automatically.
- Combo opens after the second step of Marlon's quest (Broken Sword +1), earlier than any other class.
- Dark Knights deal 120% damage to other Dark Knights; Elves deal 120% and Magic Gladiators 110% to Dark Knights.
- Two-handed swords can block half of a hit, with a chance of 16% of the sword's grade.
- Level up gives 5 points, +1 more per level above 220 after Marlon's quest.
- Every division rounds down on its own.